Technology
Thoughts on technology
Below is a categorized list of types of technologies that humans have invented.
Highlighted technologies are currently undergoing large value-creating transformations.
Food
Weapons - For hunting
Fire - For making less edible foods more edible and for burning landscapes to aid hunting
Agriculture and plowing - Manipulation of regional environments to produce more abundant crops
Breeding - The genetic modification of species by screening for organisms randomly having preferred traits
Genetically engineered organisms - The design of organisms with preferred traits such as drought resistance, higher yield, or controlled production to provide affordable, sustainable carbohydrates and proteins.
Health
Treatments for trauma - Stopping blood loss and stabilizing limbs after falls or attacks
Pharmaceuticals - Poisons consumed in small doses that provide beneficial effects
Surgery - Intentionally cutting open the body to perform internal manipulations
Vaccines - Carefully configured antigens to train the immune system for known diseases
Gene editing - To cure genetic diseases and remove predisposition to behavioral diseases in the bodies of people and other organisms
Energy
Food - Indirect solar energy directly into the body
Fire - Combustion of carbohydrates to produce heat and light
Oil - Combustion of lipids to produce more heat and light from less mass and volume
Water wheel - Conversion of solar energy to motion by way of evaporation and condensation (rain)
Windmill - Conversion of wind motion to motion of solids for grinding and pumping
Fossil fuels - Combustion of hydrocarbons to produce heat, locomotion, and electricity
Nuclear fission - Degrading larger atoms into smaller ones to produce electricity
Biofuels - Carbon neutral, biodegradable energy storage from genetically designed organisms
Nuclear fusion - Fusing smaller atoms into larger ones to produce electricity
Transportation
Shoes - Moving quickly over rough terrain
Domesticated large animals - Moving people and larger loads with less effort
Wheels - Moving people and even large loads
Boats - Moving people and large loads with a lot less energy
Motors - Moving people and and even larger loads faster using fuels or electricity
Rails - Moving people and large loads over land faster and with a lot less energy
Airplanes - Moving people and loads much faster over much larger distances
Autonomous vehicles - Moving people and loads without human operators
Spaceships - Moving loads and people over much larger distances
Shelter
Tents - Portable shelter made of animal skins
Wood buildings - Stronger, stationary shelter
Brick & mortar - Stronger buildings without drafts, giving improved heat efficiency
Steel - Tall buildings with many floors
Information & communication
Complex spoken language - The expression of ideas outside of the listener's experience using ordered combinations of atomic units of conceptual information
Writing - Preservable, reproducible, expressions of language
Printing - Massively reproducible written information for wide distribution
Postal service - A network for communication of information from anywhere to anywhere else
Electrical and radio signaling - Communication of information over long distances without physical or line-of-sight contact
Binary digitization - Storage or transmission of information in a format that is reproducible with a very low probability of error
Internet - A fast binary electronic postal service
Statistical models - "AI" using models trained from large amounts of data by machine learning techniques
Neural interfaces - Extracting information from and putting information into the human brain by machines
Quantum computing - Data processing using quantum mechanics
Art & entertainment
Stories - Literal expressions
Singing and dancing - Abstract expressions
Games - Non-lethal activities requiring strategies
Drawings - Preservable visual expressions
Plays - Realistic portrayals of stories
Photographs and recording - Reproducible tangible representations of expressions
Digital media - Perpetual representations of images, sounds, and videos
Virtual reality - Renderings of synthetic 3-dimensional environments
Ownership
Exclusionary rights - The ability to control who can use valuable goods
Barter - The trading of goods and services
Currency - Tokens of value to be exchanged for goods and services
Real estate - Ownership of land
Accounting - Recording ownership in a ledger
Stock - Ownership of things to be produced in the future
Intellectual property - Ownership of ideas and knowledge
Collective ownership - A utopian idea that fails miserably in practice
Blockchain - A distributed digital ledger for recording exchanges of currency or other goods